Lower face-count of voxel models ================================ Last updated: 2026/05/17 If creating a 3D voxel model using software, such as Goxel, you may have noticed that for something made up of cubes that there a LOT more faces than you would expect. Using a combination of 'V-Optimizer' and 'Blender' can help. ADDON REQUIRED... Blender 2.79b has no GLB/GLTF support "out-of-the-box" https://theouterlinux.gitlab.io/Downloads/Blender279b/io_scene_gltf2.zip 1. Export your model as either *.gox or *.vox if using Goxel 2. Use 'V-Optimizer' to lower faces as a "greedy" *.glb model 3. Import the *.glb model into Blender 4. Select the model and switch to Edit mode 5. Use the "w" key and select "Remove Doubles" 6. Add a Decimate modifier using "Planar" and Delimit via "UVs" 7. If all look well, apply the modifier Just know though that this is not "fool-proof" but is one of the best ways to lower the face-count using free and open-source software. Also, know that if re-exporting from Blender, the Collada (*.dae) and Stanford (*.ply) formats are good if at holding vertex color information if that it all that you want to use, assuming that there are no textures assigned at all; otherwise, you may get an un-colored model in another program. Worse case, you can UV-unwrap and bake vertex colors to a texture map.