The following are used to display on the first page, aka the title page:

[TitlePage]
Title = The title of the book
Author = The author of the book
Date = The Date of the book
Sketch = Use this to add a tranparent PNG to overlay on top; good for
         sketches, signatures, and so forth; however, this is not
         required and can be eliminated completely.
         
Narration = Use this to have audio playing for the title page, such as a
            person reading it for you. Make sure this is a WAV file.
        
                               * * *
        
The "Sketch = " and "Narration = " are treated a little differently than
that found within the [Page#] section. This is because the [TitlePage]
is treated as if the page number is -1.

If the supplied Sketch or Narration files do not exist, the "snd_Empty" 
and "bkg_Empty" that are included within the project are used. This also
applies if nothing for Sketch or Narration are specified at all.

------------------------------------------------------------------------

The following are used for settings:

[Settings]
                       
LeftOuterMargins = The number in pixels in which you want the text on
                   the left-side of the book to start relative to the
                   left edge of the page, or technically the room.
                   
RightInnerMargins = The number in pixels in which you want the text to
                    start on the right-side of the book relative to the
                    center of the room, which assumes that is where the
                    center of the book (spine) is.
                    
TopMargin = The number in pixels from the top of the room you want the
            text to start.
            
ParagraphSpacing = The number in pixels in which you would like spacing
                   between paragraphs.
                   
WordWrapWidth = The length in pixels before the text wraps around to
                another line.
                
TextColor = The color to use for the text; values use GM's built-in
            colors, such as c_black, c_blue, c_red, c_green, c_yellow,
            c_white, c_brown, and etc.
            
Background = The background image (PNG-only) to use for the book, which 
             should be something that looks like an opened book. Using 
             "working_directory" (without the quotes) means relative to
             the game/project. This image is stretched to fit the room
             width and height. Remember, it is easier on a GPU to 
             stretch a small image to a large image than the other way
             around.
             
PageForwardImage = The image that will be used for the Page Forward
                   button before mouse-over. PNG-only.
                   
PageBackwardImage = The image that will be used for the Page Backward
                    button before mouse-over. PNG-only.
                    
CloseBookImage = The image used for exiting/closing the book before 
                 mouse-over. At the moment, this button runs the 
                 "game_end()" function since this project example has no
                 other rooms. PNG-only.
                 
PageForwardImage_Highlighted = The image used for mouse-over in regards
                               to the Page Forward button. PNG-only.
                               
PageBackwardImage_Highlighted = The image used for mouse-over in regards
                                to the Page Backward button. PNG-only.
                               
CloseBookImage_Highlighted = The image used for mouse-over in regards to
                             the Close Book button. PNG-only.
                             
BookmarkImage = The image to use for the bookmark before mouse-over;
                PNG-only.
                
BookmarkImage_Highlighted = The image to use for the bookmark during
                            mouse-over; PNG-only.

Font = This is the font-name given to a font added to the project, such
       as "fnt_Default"; only fonts included inside of the project file
       can be used since there is no "font_add" function on older
       Game Maker versions or LateralGM+Enigma. Make sure to include a
       list for modders to pick from if you do not intend to supply
       source code.
               
PageTurnAudio1 = One of three randomly chosen sound effects that plays 
                 when pages change. WAV-only.
                
PageTurnAudio2 = One of three randomly chosen sound effects that plays 
                 when pages change. WAV-only.
                 
PageTurnAudio3 = One of three randomly chosen sound effects that plays 
                 when pages change. WAV-only.

BookOpenCloseAudio = The audio that plays when the book is first opened
                     and when closed. If "game_end()" is used instead
                     of a room change, you may not hear it when closing
                     the book.
               
Bookmark = The page number to start the book on; HOWEVER, only specify
           odd numbered pages since the book displays two at a time.
           Page "-1" (without quotes) is the title page.
           
BookmarkAudio = The audio to play when the bookmark is clicked; WAV-
                only.
                
CursorImage = The image to use for the cursor.

CursorImage_Clicked = The image to use for when the left mouse button
                      is clicked.
                      
CursorOrigin_X = The x-origin of the cursor image; this is the location
                 relative to the top-left corner (0+x,0+y) of the cursor
                 image in which you want the "click" part to be.
                 
CursorOrigin_X = The y-origin of the cursor image; this is the location
                 relative to the top-left corner (0+x,0+y) of the cursor
                 image in which you want the "click" part to be.
                 
BackgroundAudio = The audio to be played in the background. Make sure to
                  have this as a WAV file. The controls for toggling are
                  done within the "Settings/Audio.ini" rather than here
                  so that the toggle is more universal rather than on a
                  per book bases.
                  
BgAudioImageOn = The image (PNG) drawn when the background audio is set
                 to true from withing the "Settings/Audio.ini" file.
                 
BgAudioImageOff = The image (PNG) drawn when the background audio is set
                  to false from withing the "Settings/Audio.ini" file.
                  
NarrationImageOn = The image (PNG) drawn when the narration audio is set
                   to true from withing the "Settings/Audio.ini" file.
                 
NarrationImageOff = The image (PNG) drawn when the narration audio is
                    set to false from withing the "Settings/Audio.ini" 
                    file.
       
------------------------------------------------------------------------

The following are used on pages. You must always have an even number of
[Page#]'s, even if you do not have anything on the last page. Pages do
not have to have "Sketch = " or "Narration = "; matter of fact, you can 
have [Page#]'s with nothing at all in them, including "Paragraph = ".
For example, [Page1] may not contain anything but then [Page2] may have
"Paragraph1 = Chapter 1" so as to keep with the traditional way of
always placing the start of chapters on the right-half of page spreads.

If you want to have a sketchbook or personal journal, you can also
just use "Sketch = " on the odd-numbered pages without any Paragraph#'s
or "Narration = " but the loading time of the book may take a while.

Only use "Narration = " for narration and on odd-numbered pages.

[Page#]

Paragraph# = The paragraph number of the current [Page#]

Sketch = The background image (PNG-only) to use if needing a custom 
         background image per the span of the current Page# and the next
         one; it sprawls across the two pages. This is more or less so 
         that you can have "sketches" on your pages. Make sure to use a 
         transparent PNG that is the same size as the Background image
         for the book. Both the Background and Sketch are stretched
         to fit the room_width and room_height.
         
         The file-path is relative to the program binary/project file.
         Also, only place the Sketch on odd numbered pages since two
         pages are displayed at a time and the sketch spans both of 
         them.
         
         HOWEVER, Sketch IS NOT REQUIRED AT ALL and not using it will 
         speed-up the loading time.
         
Narration = The audio file to play while on the current span of pages. 
            Make sure to only specify this on the odd Page#'s; however, 
            having an "Audio = " is not required. Use this for sound 
            effects and/or having a narrator. WAV-only.
        
                               * * *

Make sure that you have an even number of pages, even if you do not need
them; this is because there are two visible pages per page-turn.

The main Background is drawn first, then the Sketch background if 
supplied, and then the text.

If Narration is specified, it will play the audio as soon as possible 
but only once and only on the related pages. If you would like to hear 
the audio again, you will have to flip to other pages and then back.

If the supplied Sketch or Narration files do not exist, the "snd_Empty" 
and "bkg_Empty" that are included within the project are used. This also
applies if nothing for Sketch or Narration are specified at all.
