///scr_Book_CloseBook
//Do not worry about placing this script anywhere.
//It is called when needed.
//The other commented lines are suggestions if going back to another
//room as you want to make sure the sounds from the book are not playing.

sound_play(BookOpenCloseAudio);
//if sound_isplaying(BackgroundAudio){ sound_stop(BackgroundAudio); }
//if sound_isplaying(Narration[p+2]){ sound_stop(Narration[p+2]); }
//if sound_isplaying(Narration[p]){ sound_stop(Narration[p]); }
//if sound_isplaying(TitleAudio){ sound_stop(TitleAudio); }
//goto_room(rm_whatever);
game_end();
