Set Alarm
With this action you can set one of the twelve alarm clocks for the
instance. You select the number of steps and the alarm clock. After
the indicated number of steps, the instance will receive the
corresponding alarm event. You can also increase or decrease the
value by checking the Relative box. If you set the alarm
clock to a value less than or equal to 0 you switch it off, so the
event is not generated.
Sleep
With this action you can freeze the scene for a particular time.
This is typically used at the beginning or end of a level or when
you give the player some message. You specify the number of
milliseconds to sleep. Also you can indicate whether the screen
should first be redrawn to reflect the most recent situation.
Display Message
With this action you can display a message in a dialog box. You
simply type in the message. If you use a # symbol in the message
text it will be interpreted as a new line character. (Use \# to get
the # symbol itself.) If the message text starts with a quote or
double quote symbol, it is interpreted as an expression. See below
for more information about expressions.
Show Info
With this action you pop up the game information window.
Restart
Game
With this action you restart the game from the beginning.
End Game
With this action you end the game.
Save Game
With this action you can save the current game status. You specify
the filename for saving (the file is created in the working
directory for the game). Later the game can be loaded with the next
action. (Please realize that only the basic game status is save.
Things that are for example not saved are the current sound that is
playing, and advanced aspects like the contents of data structures,
particles, etc.)
Load Game
Load the game status from a file. You specify the file name. Make
sure the saved game is for the same game and created with the same
version of Game Maker. Otherwise an error will occur. (To be
precise, the game is loaded at the end of the current step. So some
actions after this one are still executed in the current game, not
the loaded one!)
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