Set Time Line
(Only available in advanced mode.) With this action you set the
particular time line for an instance of an object. You indicate the
time line and the starting position within the time line (0 is the
beginning). You can also use this action to end a time line by
choosing No Time Line as value.
Time Line
Position
(Only available in advanced mode.) With this action you can change
the position in the current time line (either absolute or
relative). This can be used to skip certain parts of the time line
or to repeat certain parts. For example, if you want to make a
looping time line, at the last moment, add this action to set the
position back to 0. You can also use it to wait for something to
happen. Just add the test action and, if not true, set the time
line position relative to -1.
Show Video
With this action you can show a video/movie file. You specify the
file name and whether it should be shown full screen or in the game
window. Make sure the video file exists. You should either
distribute it with the game or include it in the game through the
Global Game Settings.
Replace
Sprite
This action can be used to replace a sprite from the contents of a
file. You indicate the sprite you want to replace, the filename and
the number of subimages in the sprite. Many different images file
formats are supported, e.g. .bmp, .jpg, .tif, and .gif. For a gif
file the number of subimages is automatically decided based on the
number of subimages in the gif file. Other settings for the sprite,
e.g. whether it is transparent or not, are not changed. You can use
this action to avoid storing all sprites in the program itself. For
example, at the beginning of a level you can replace sprites by the
actual character sprites you want to use. DON'T change a sprite
that is at that moment being used in an instance in the room. This
might give unwanted effects with collisions.
Replace
Sound
With this action you can replace a sound by the contents of a file
(.wav, .mid, or .mp3). You specify the sound and the filename. This
avoids having to store all the sounds in the game itself. For
example, you can use different pieces of background music and pick
the one you want to play. DON'T change a sound while it is
playing.
Replace
Background
With this action you can replace a background by the contents of a
file. Many different images file formats are supported, e.g. .bmp,
.jpg, .tif, and .gif. You specify the background and the filename.
This avoids having to store all the backgrounds in the game itself.
DON'T change a background that is visible.
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