Start in fullscreen mode
When checked the game runs in the full screen; otherwise it runs in
a window.
Scaling
Here you can indicate what happens when the window is larger than
the room or when the game is run in full-screen mode. There are
three choices. You can indicate a fixed scaling. The room is drawn
scaled with the given amount in the center of the window or the
center of the screen. 100 indicates no scaling. You typically use
fixed scaling when your sprites and rooms are very small. The
second option is scale the room such that it fills the window or
screen but keep the aspect ratio (ratio between width and height)
the same. The third option is to scale such that the window or
screen is completely filled. This can lead to distortions in the
image (in particular in windowed mode when the user can resize the
window).
Interpolate colors between pixels
When checked, colors of pixels in sprites, backgrounds, and tiles
that are not aligned with pixels on the screen will be
interpolated. This in particular is the case when they are scaled,
rotated, or placed at non-integer positions. Interpolation makes
movement smoother but can also give a blurred effect. (Also for
tiles it can lead to cracks between them, if not carefully
designed.)
Color outside the room region
When the room does not completely fill the window or screen there
is some area unused around it. Here you can specify the color of
the area.
Allow the player to resize the game window
When checked in windowed mode the user can change the size of the
game window by dragging with the mouse at its corners.
Let the game window always stay on top
When checked in windowed mode the game window always stays on top
of other windows.
Don't draw a border in windowed mode
When checked in windowed mode the game window will not have a
border or a caption bar.
Don't show the buttons in the window caption
When checked in windowed mode the window caption will not show the
buttons to close the window or to minimize or maximize it.
Display the cursor
Indicates whether you want the mouse pointer to be visible. Turning
it off is normally faster and nicer. (You can easily make you own
cursor object in Game Maker.)
Freeze the game when the form looses focus
When checked, whenever the player brings some other form to the top
(e.g. another application) the game freezes until the game window
again gets the focus.
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