Let <Esc> end the game
When checked, pressing the escape key will end the game. More
advanced games normally don't want this to happen because they
might want to do some processing (like saving) before ending the
game. In this case, uncheck this box and provide your own actions
for the escape key.
Treat the close button as <Esc> key
When checked the close button of the window will generate an escape
key event. When not checked the close button events are called
instead.
Let <F1> show the game information
When checked pressing the F1 key will display the game
information.
Let <F4> switch between screen modes
When checked the F4 key will switch between fullscreen and windowed
mode.
Let <F5> save the game and <F6> load a
game
When checked the player can use <F5> to store the current
game situation and <F6> to load the last saved game. (Note
that only the basic game data is stored. Once you use advanced
features like particles or data structures those settings are not
saved and you might have to create a save mechanism yourself.
Let <F9> take a screenshot of a game
When checked the player can use <F9> to create a screenshot
of the game. This screenshot will be place in the file
screenshotXXX.bmp in the folder where the game is running, where
XXX is the number of the screenshot. When creating multiple
screenshot the number is automatically increased.
Also you can set the priority of the game process. This priority indicates how much processor time is allotted to the game. In normal mode the operating system tries to give processor time to each process that needs it in some reasonable way. The higher you put the priority the more time is allotted to the game, making it run more smoothly and faster. But other processes get less time (also Windows processes so even the mouse might not move anymore). Use this with care.
Finally, you can set the version information of the game. This information is shown in the helptip that pops up when the user rests his mouse on the game executable. It is also shown when the users clicks with the right mouse button on the program and chooses properties and then version. If you distribute your game you best fill in this information.
You should give your game a version number that consists of four parts: the major version, the minor version, the release number and the build number. Also you should provide the name of the company (you), the name of the product, the copyright information, and a very brief description. All these fields should be at most 64 characters long.
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