To use the Leopard 32-bit Intel and PPC Godot templates... 1. Export a *.pck file using Godot v3.6; this can be either from what you have installed on Mac OS X Leopard or from a newer operating system; the operating system used to do this does not matter as PCK files are not executable; they only contain resources in a similar manner to that of a Doom WAD or a Quake PAK file. 1. Extract one of the template-related archives to reveal a Godot Template app. 2. Name the app whatever you want. 3. Right-click the app and select the option to show the app's contents. 4. Navigate to "NameOfGame.app/Contents/MacOS" and place the exported PCK file so as to be "NameOfGame.app/Contents/MacOS/godot.pck"; the 'godot' binary and the PCK file have to have the same name; do not remove the "pck" file extension. Optional... 5. Replace the icon file within the app with your own. 6. You may also want to replace certain parts of the "NameOfGame.app/Contents/Info.plist" file.