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Recommended Software
Click here for manuals, magazines, tutorials, and etc.
The following software are for 32-bit Intel/iOS, PPC, and 68k
If an application or PKG installation fails on a Mac OS X system, try turning back the date to a year or less after the application was released before running the installer/application and then fix the date when finished.
Intel | iOS | Classic | Apple II
Assume 32-bit Intel 10.6.8 with Rosetta installed but some software may run on 10.5 or 10.4.
Rosetta is for running Carbonized PowerPC Mac OS X applications.
- Android SDK Release 1.6 r1 - the last Android SDK release for 32-bit Intel Mac OS X (that I know of); the oldest archived Android Studio on their website requires Mac OS X 10.8, so this may be as good as it gets; the other problem is Java 6 being the last version for Snow Leopard, even if you copied files from within the large Android Studio apps
- AppJS v0.0.20 - "AppJS allows you to use HTML 5 APIs to create attractive applications from Word Processors to 3D Games"
- Batari 1.7 - use a BASIC-like language to create an Atari 2600 game
- Bluefish 2.2.4 - web development editor
- BlueGriffon 1.6.2 - WYSIWYG (What You See Is What You Get) web development editor
- Chipmunk Basic v3.6.5b - a BASIC interpreter program for Mac OS X with functions to make it easier than usual to display graphics and sound
- CMake 2.8.12.2 - cmake for Mac OS X
- Cocos2d-x v2.2.6 - the Cocos2d-x framework for "easy" game development (not really)
- Cocos2d-x v1.0.1 - the Cocos2d-x framework for "easy" game development (not really)
- Code::Blocks 13.12 - a free C/C++ and Fortran IDE
- ControllerMate v4.5.3 - building blocks are triggered by controls on devices or MIDI messages. Each type of building block performs a small task. Building blocks can be combined to perform complex functions
- CopperCube v5.7.1 - see description of v6.3 below; this version and older requires a registration key after 14 days; HOWEVER, you will need to use this version if you want to create Windows XP or SWF (Flash) games; it has a bunch of render settings for when publishing to Windows, including "Software" rather than using Direct3D; you may be able to use an "App cleaner" to reset the trial but the legalities/freedom of redistribution are nowhere near as good as v6, which does not require registration unless you want the Professional version (post effects)
- CopperCube v6.3 - A really easy way to create first-person-shooter and third-person-shooter games that exports to 32-bit Mac OS X, Windows, and HTML (WebGL; test with SpiderWeb); no need to learn any programming beyond using drop-down menus or the use of extensions; it also has Android export, but the minimum SDK is 29 and the oldest archived Android Studio (v2.3.2) requires Mac OS X 10.8; for GNU/Linux or Android export, you will need to export as HTML and use Electron or Cordova on a newer operating system
- Dreamcast CDI Burner v1.0.7 - use this to burn CDI Dreamcast game files to a disc to play on a real, compatible Dreamcast
- DrJava 20140826-r5761 - an IDE for Java; click here for docs
- Eclipse 3.7.2 - an IDE for Java and others
- FaceSpan v5b - allows you to Create fully-fledged apps using AppleScript
- Fluid v0.9.6 (Leopard) - use this to create Site Specific Browsers (SSB); not quite the same as 'Electron' or 'Cordova'; do not expect HTML5 game support
- Fluid v1.0 (Snow Leopard) - use this to create Site Specific Browsers (SSB); not quite the same as 'Electron' or 'Cordova'; do not expect HTML5 game support
- FreeBASIC v1.06 - a free and open-source BASIC compiler with QB45 compatibility (if specified)
- FreePascal 3.0.4a - a free and open-source Pascal compiler; you will also want to install fpcsrc
- Game Editor - 2D game creation software
- Game Maker for Mac - also known as "GM4Mac," YoYoGames released a version of Game Maker 7 (7.5.87) for Mac OS X; you may also want to click here (at your own risk)
- gdc - D Language for OS X
- gFortran v4.2.3 - GNU Fortran
- Git 2.39.0 - "the stupid content tracker"; a fast, scalable, distributed revision control system; built using MacPorts (not required)
- Godot 3.6.1.rc - a free and open-source 2D/3D game engine; does not include templates; install "3.6.stable" templates on a newer system and then copy/paste that templates folder to the user home directory as "Library/Application Support/Godot/templates/3.6.1.rc" and edit the version file within; templates will not provide a 32-bit Mac OS X build; any XCode project files produced will NOT be compatible with XCode v3.1 or XCode v4.2; I did find a 32-bit Intel Leopard Template and a PPC Template; click here for instructions
- HTML Bible Reader - a desktop web application whose main purpose is to view an internal HTML version of the Bible; HOWEVER, you could look within the application and perhaps use it to create your own portable book or help/companion app
- Illumination Software Creator v4.3.0 - "an object-oriented application development environment. Its stated goal is to allow users to create new applications without ever having to type a single line of 'code'." Serial needed for mobile export; Xcode not required. Click here for examples.
- jEdit v5.1 - "a mature programmer's text editor"; a free and open-source, Java-based IDE with syntax support for a ton of languages and plugins
- KBasic Professional 1.89 - an alternative to VisualBasic 6 but uses Qt4; registration does not appear to be required to create apps
- KDiff3 0.9.95 - use this to compare the contents of two files
- KompoZer 0.8b3 - a WYSIWYG (What You See Is What You Get) HTML/CSS editor
- LateralGM 16b3 - a Java-based IDE for Game Maker projects; this version only supports GM6; install STIGMA using WINE (Win7 mode) if you need a way to convert newer projects for GM4Mac
- Lazarus 1.6.2 - Lazarus is an IDE for making applications using FreePascal; requires XCode with XCode Developer Tools and FreePascal installed; buggy
- Lazarus 2.0.12 - Lazarus is an IDE for making applications using FreePascal; requires XCode with XCode Developer Tools and FreePascal installed; buggy
- LiveCode v6.6.5 - "...arguably the most popular and active successor/clone of HyperCard"; it has export options for Mac, Windows, Linux, iOS, and Android, though you may have issues exporting to the mobile devices. Regardless, you will want to only install the included community edition; otherwise, an Internet-based activation is required; unfortunately, because of using the Community edition, that means your software may have to be GPL licensed but I am not entirely sure
- Love2D - "an *awesome* framework you can use to make 2D games in Lua"; zip includes Love2D apps for v0.5.0 through v0.9.1; these were obtain from various games with their *.love files removed from the apps; v0.9.1 will still play many of the games made with v0.9.2
- Lua 5.1.4 - libraries for Lua 5.1.4
- Lua 5.2 - libraries for Lua 5.2
- Mednafen v0.9.36.5 Wrapper - Mednafen is an "all-in-one" emulator; however, using this wrapper will allow you to place a supported game inside of the app's contents folder, such as if you created a Game Boy ROM using GB Studio on a newer computer; make sure to remove any included, legally protected firmware
- mProjector-4032 - compile SWF files into fullscreen desktop applications for use on Mac OS X and Windows computers; serial required
- Netbeans 6.9 - a free and open-source IDE for Java and a few other languages
- Node.js v0.12.18 - a set of libraries for JavaScript which allows it to be used outside of the browser; you will have to copy/paste to correct system folders manually; the PKG installer version will fail
- Nvu v1.0 - a WYSIWYG web page editor that uses the Gecko engine
- MegaZeux v2.93 - create role-playing games using ANSI/ASCII graphics
- OHRRPGCE (2020-05-02-gorgonzola) - a free and open-source, easy way to make RPG games; the "game" app is required to play the RPG files
- OHRRPGCE (latest stable x86) - a free and open-source, easy way to make RPG games; the "game" app is required to play the RPG files; HOWEVER, please read this if it does not work on your system
- omgifol - a Python 2.4 tool for DOOM WAD files; see "Demo" folder for wad2obj.py to convert a map from within a WAD into a 3D OBJ file; with this, you could turn 'Slade' into a level designer for other game engines like 'CopperCube'
- OpenRPG Maker 0.2.3 - RPG game creation tool; QT4 is required; click here to download Qt OpenSource v4.8.7 installation package
- PhoneGap iPhone - the older way of creating iOS apps before Cordova; also take a look at this link
- Page 6.2 - Python user interface designer; Page 6.2 uses Python 2
- Persona v1.2.0 - a tool to help writers create compelling characters for works of fiction; you could also use this for creating game characters
- Pillow v2.0.0 - a Python module for image manipulation
- Power Game Factory v1.1 - use to easily create Flash-styled, platformer shooter games and perhaps other types
- Pygame v1.9.1 - installs the 'pygame' module for Python 2.6, as well as SDL-related frameworks to the system's "/Library/Frameworks" directory; click here for Leopard version
- Python 2.7.14 - "a high-level, general-purpose programming language"; temporarily turn back the clock to install due to "untrusted" issues
- Python 3.5.2 - "a high-level, general-purpose programming language"; temporarily turn back the clock to install due to "untrusted" issues
- QB64 1.4 - QB64 for Mac OS X; it's like 'QuickBasic 4.5' but with extra, modern functions
- Qt Creator OpenSource 2.8.1 - Use this to create Qt-based interfaces; you will want to install Qt OpenSource 4.8.7 first
- Qt OpenSource 4.8.7 - use this to install the latest compatible version of Qt for 32-bit Snow Leopard
- REALbasic v5.5.5 - a program very similar to Visual Basic for for Mac OS X; it also has build options for PPC Mac OS X, WinXP, and GNU/Linux (much older; kernel v2 or maybe v3)
- REALbasic 2009r4 - a program very similar to Visual Basic for 32-bit Intel Mac OS X; it also has build options for WinXP and GNU/Linux
- Ren'Py 6.14.1 - a free and open-source visual novel engine
- Scratch 1.4 - a free and open-source game engine that is normally done in a web browser, but this is the desktop version for 1.4; use TurboWarp Packager on a modern web browser to convert *.sb to HTML, Electron-based Windows or GNU/Linux, or WKWebView for MacOS
- Slade 3.1.1.1 - a free and open-source DOOM WAD editor
- Stencyl 2.1.0 - a game engine with free SWF export; pro version needed to more options
- TextMate v1.5.11 (Leopard) - an advanced text-editor with syntax highlighting; non-specific IDE; you will need a serial or reset trail
- TextWrangler v4.5.12 (Snow Leopard) - an advanced text-editor with syntax highlighting; non-specific IDE; click here for Leopard version (v3.5.3)
- TIC-80 v1.1 - a free and open-source fantasy computer for making, playing and sharing tiny games; you will need WINE installed to use this or play TIC-80 games
- Tiled 0.10.0 - tiled map editor; mainly used for 2D game development
- Twine 2.0.4 - create interactive stories or presentations to run in a web browser
- Unity 3.1.0 - a game development engine; activation is required; this is a very old version, so good luck
- Unity 3.5.5 - a game development engine; activation is required; this is a very old version, so good luck; the included "Unitron" app is very quick and useful for editing code of popular languages regardless of whether or not they are to be used with Unity
- Unity iPhone 1.7.0 - a game development engine for iPhone (iOS 4.3); this version includes iPad; activation is required; this is a very old version, so good luck
- Unity Player v3.5.5.f3 - I have no current idea what this is for but must be important to someone
- Unity Player v4.0.1.f2 - I have no current idea what this is for but must be important to someone
- Vise X - an installer creator
- WebDGap v1.2.4 - Web Application to a native Desktop Application; huge file-size but that is because an example is included
- wxPython v3.0.2.0 (Cocoa) for Python 2.7 - description is in the title
- XCode v3.1.4 - links to older XCode vresions, including 3.1.4, with links to tools and SDKs
- XCode 4.2, iOS SDK 4.3, and LLVM-GCC 4.2.1 - This is XCode 4.0 with the SDK to build iOS 4.3 apps included; you can have both XCode 3.x and 4.x installed IF you make sure to install XCode 4 to a different folder than "/Developer"; just make another as "/Developer_XCode4" and point the installer there; alt link
- ZDoom v2.8.0 - You can use a program like 'Slade' or 'deutex' to edit a FreeDOOM WAD and then place that WAD within the ZDoom.app in the folder where the 'zdoom' binary is. Then, rename the ZDoom app to the name of your game.
- ZQuest v2.50.2 with ZCL - an easy way to create your own NES/SNES, Zelda-like game; tested on Snow Leopard (10.6.8) but use ZQuest v2.50.1 if having trouble on Leopard (10.5.x); also, 2.50.2 for Windows; 2.50.2 for GNU/Linux
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Jailbreak Required
- Basic! v3.5.9 - do some BASIC programming on your iOS device; and no, you cannot compile a binary
- Doom v2.1 - if you look inside of the IPA, there is a doom.wad, a prboom.wad, and a bunch of MP3's; you may be able to replace these; do so at your own risk; the menus were clearly meant for phones and not tablets
- Love 11.1 - an iOS (Universal IPA; iOS 8 minimum) build of Love2D
- Wolf3D v2.1 - an iOS version of Wolfenstein 3D; you may be able to replace the map files and so forth within the IPA; do so at your own risk
- XCode - just about the only way to create iOS software for older devices; see above Snow Leopard section
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System 7.5.3 - OS 9.2.2
- Coldstone Game Engine v1.01 - use this to create top-down, action role-playing games; but before you get too excited, the editor works but the Mac-related export results in a white screen; however, the Windows export seems to be okay and should play on as old as W95; use in conjunction with WINE for testing
- HyperCard v2.4.1 - final release; HFS+ disk support; 68k Mac running Macintosh System 6 or later; QuickTime supported when available; runs great on PowerPC Macs, as long as the HyperCard stack's XCMDs are PowerPC friendly
- MacPython v1.5.2 - last release of Python for 68k machines
- REALbasic v2.x for 68k - an easy, visual way to create applications that is very similar to Visual Basic on Windows
- TextWrangler v1.0 - an advanced text-editor with syntax highlighting; non-specific IDE; you will need a serial
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