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   | | | '_ \ / _ \ | | | | | | __/ _ \ '__| |   | | '_ \| | | \ \/ /
   | | | | | |  __/ |_| | |_| | ||  __/ |  | |___| | | | | |_| |>  < 
   |_| |_| |_|\___|\___/ \__,_|\__\___|_|  |_____|_|_| |_|\__,_/_/\_\
Make sure that "Enable Host Filesystem" is enabled if using PCSX2 to check your work
| PlayStation 2 Development Software | |
| Title | Description | 
| Use this to create games using JavaScript for the PS2; it is similar to projects like "Enceladus" and "LuaPlayer" but with JavaScript instead of Lua | |
| Use this to create games using Lua for the PS2; just point the "System/system.lua" file to your main Lua project file and run the "enceladus.elf"; use this WAV to APD converter for audio and MFAudio v1.1 to test the ADP file; both tools work in WINE | |
| Compiles Java bytecode into microcontroller assembly that you then use naken_asm to create game console software/games | |
| An attempt to have a way to play Lua games on the PS2; a direct adaptation of the PSP Lua Player; advantages over Enceladus (last I checked) are more audio file format support; for documentation, git clone the source code | |
| Create *.ELF games for the PS2 using Lua; requires Windows 7 and a few other things; if you do not trust this link, try the "official" way by filling out a request form | |
| A collection of Open Source libraries used for developing applications on the PS2 | |
| Create role-playing games using the PS2; however, games are saved on the memory card but with a little work via emulation or the FreeMcBoot memory card, you can probably share your games | |