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GNU/Linux Development SoftwareClick here for manuals, magazines, tutorials, and etc. |
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Title |
Description |
Interface Type |
A BASIC-like language for creating Atari 7800 games | ||
An open-source 3D game engine with full Blender integration | ||
GNU Bourne-Again SHell | ||
Create Atari 2600 games using a BASIC-like language | ||
A BBC BASIC for Windows compatible version | 32-bit | 64-bit | ARM | ||
Blender 2.79b and older includes the BGE | ||
Web and EPUB editor | ||
A complete cross development package for 65(C)02 systems
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A landscape-style engine that pretends to be an indoor FPS engine | ||
A free multiplayer & singleplayer first person shooter, the successor of the Cube FPS | ||
A game engine for desktop and mobile; you must download templates to use; click here for templates (1.5.0 compatible) to save some time | ||
Display dialog boxes from shell scripts | ||
Graphical tool for merging and comparing files | ||
Duke Nukem 3D engine and editor; requires original files such as "DUKE3D.GRP"; see compiling from source instructions | ||
A lightweight, extendable, folding text editor geared toward the programmer; comes with 'nefte', an ncurses version for command-line users | ||
Easily create games with a Game Maker-like user interface and the Enigma Development Environment and export to various other systems
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Graphical diff program | ||
FLTK GUI designer
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A free/open source (GPL), BASIC compiler for Microsoft Windows, DOS and Linux | ||
Integrated Development Environment; a very close Visual Basic alternative | ||
2D game creation software | ||
Easily create Game Boy or Game Boy Color games | ||
A fast and lightweight IDE using GTK+ | ||
Create or open user interface designs for GTK+ applications | ||
The GNU Compiler Collection | ||
The stupid content tracker | ||
Free and open-source game creation software | ||
A collection of python scripts that convert data (mostly graphics) to SNES-related formats | ||
A dialect of the BASIC programming language developed by Microsoft from BASICA, originally for Compaq | ||
A family of enhanced ports of the Doom engine for running on modern operating systems | ||
View and edit files in hexadecimal or in ASCII | ||
Hypertext Markup Language | ||
A modular music tracker for Game Boy music development; UGE files can be used with GB Studio; if there are audio playback issues, especially with channel 3, and if the beginning if each channel in the first pattern contains "82B," remove it. | ||
Integrated Development Environment for Python | ||
Create web pages | ||
"Automatic normal map generator for sprites!" | ||
Sprite editor | ||
A free and open-source framework that can be used to make 2D games in Lua
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A simple game creation system (GCS) | ||
A library to help programmers create text-based user interfaces | ||
Quickly and easily develop desktop, mobile, and web applications with Java, JavaScript, HTML5, PHP, C/C++ and more | ||
A high-level interactive language for numerical computations | ||
Official Hamster Republic Role Playing Game Construction Engine | ||
An open-source open-world RPG game engine that supports playing Morrowind | ||
A free and open source 2D RPG creation utility, similar to the popular RPG Maker series | ||
A Python GUI generator | ||
Run programs in parallel | ||
A free, cross-platform emulator for the GW-BASIC family of interpreters | ||
Pete's QBasic tutorial site | ||
An open-source, easy to use, standalone 3D Game Maker and 3D Game Design program currently based on the Cube 2 engine | ||
A collection of pure bash alternatives to external processes | ||
A cross-platform set of Python modules designed for writing video games | ||
An interpreted, interactive, object-oriented programming language | ||
A QuickBasic IDE for QB64 and QB45, depending on scripts used
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A paint program that saves graphic in plain text for use with QB64; QB64 required to compile | ||
Interactive Python shell | ||
A visual novel engine | ||
A generic shell script compiler | ||
It's a Doom WAD editor (Debian Repo)
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"A fast and easy to learn BASIC language interpreter ideal for everyday calculations, scripts and prototypes" | ||
Level editor for Super Mario Bros. 3 | ||
Procedural sprite animation tool (great for wind-blowing effects) | ||
A first-person shooter game focused on instagib deathmatch and capture-the-flag gameplay as well as cooperative in-game map editing | ||
A Java-based (v8 or higher), command-line/prompt compiler for compiling/decompiling *.8xp files | ||
A FREE and OPEN SOURCE fantasy computer for making, playing and sharing tiny games | ||
Tile map editor in various projections (orthogonal, isometric, and hexagonal) | ||
Desktop version of Scratch; exports as HTML5 or Electron-based application (choose Win, Mac, or Linux; requires Internet connection); or, use WINE to run Web-2-APK-Builder if needing an Android APK | ||
Write interactive stories and presentations | ||
A free lightweight, cross-platform 2D and 3D game engine greatly inspired by OGRE and Horde3D | ||
It is basically Visual Studio before MS adds data-collection stuff | ||
A GUI designer written in Python | ||
A cross compiled, modern BASIC programming language for 8-bit Commodore machines | ||
Yet Another Basic | ||
Display GTK+ dialogs in shell scripts | ||
A game creation system, inspired by Tim Sweeney's 1991 shareware hit ZZT |