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GNU/Linux Development SoftwareClick here for manuals, magazines, tutorials, and etc. |
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Title |
Description |
Interface Type |
| A BASIC-like language for creating Atari 7800 games | ||
| An open-source 3D game engine with full Blender integration | ||
| GNU Bourne-Again SHell | ||
| Create Atari 2600 games using a BASIC-like language | ||
| A BBC BASIC for Windows compatible version | 32-bit | 64-bit | ARM | ||
| Blender 2.79b and older includes the BGE | ||
| Web and EPUB editor | ||
A complete cross development package for 65(C)02 systems
|
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| A landscape-style engine that pretends to be an indoor FPS engine | ||
| A free multiplayer & singleplayer first person shooter, the successor of the Cube FPS | ||
| A game engine for desktop and mobile; you must download templates to use; click here for templates (1.5.0 compatible) to save some time | ||
| A diagram drawing program | ||
| Display dialog boxes from shell scripts | ||
| Graphical tool for merging and comparing files | ||
| Diagramming desktop app based on Electron that wraps the core draw.io editor | ||
| Duke Nukem 3D engine and editor; requires original files such as "DUKE3D.GRP"; see compiling from source instructions | ||
| A lightweight, extendable, folding text editor geared toward the programmer; comes with 'nefte', an ncurses version for command-line users | ||
Easily create games with a Game Maker-like user interface and the Enigma Development Environment and export to various other systems
|
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| Graphical diff program | ||
FLTK GUI designer
|
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| A free/open source (GPL), BASIC compiler for Microsoft Windows, DOS and Linux | ||
| Integrated Development Environment; a very close Visual Basic alternative | ||
| 2D game creation software | ||
| Easily create Game Boy or Game Boy Color games | ||
| A fast and lightweight IDE using GTK+ | ||
| Create or open user interface designs for GTK+ applications | ||
| The GNU Compiler Collection | ||
| The stupid content tracker | ||
| Free and open-source game creation software | ||
| A collection of python scripts that convert data (mostly graphics) to SNES-related formats | ||
| A dialect of the BASIC programming language developed by Microsoft from BASICA, originally for Compaq | ||
| A family of enhanced ports of the Doom engine for running on modern operating systems | ||
| View and edit files in hexadecimal or in ASCII | ||
| Hypertext Markup Language | ||
| A modular music tracker for Game Boy music development; UGE files can be used with GB Studio; if there are audio playback issues, especially with channel 3, and if the beginning if each channel in the first pattern contains "82B," remove it. | ||
| Integrated Development Environment for Python | ||
| Create web pages | ||
| "Automatic normal map generator for sprites!" | ||
| Sprite editor | ||
| It is like HyperCard but on steroids with multiple system export options | ||
A free and open-source framework that can be used to make 2D games in Lua
|
||
| A simple game creation system (GCS) | ||
| A library to help programmers create text-based user interfaces | ||
| Quickly and easily develop desktop, mobile, and web applications with Java, JavaScript, HTML5, PHP, C/C++ and more | ||
| A high-level interactive language for numerical computations | ||
| Official Hamster Republic Role Playing Game Construction Engine | ||
| An open-source open-world RPG game engine that supports playing Morrowind | ||
| A free and open source 2D RPG creation utility, similar to the popular RPG Maker series | ||
| A Python GUI generator | ||
| Run programs in parallel | ||
| A free, cross-platform emulator for the GW-BASIC family of interpreters | ||
| Pete's QBasic tutorial site | ||
| An open-source, easy to use, standalone 3D Game Maker and 3D Game Design program currently based on the Cube 2 engine | ||
| A collection of pure bash alternatives to external processes | ||
| A cross-platform set of Python modules designed for writing video games | ||
| An interpreted, interactive, object-oriented programming language | ||
A QuickBasic IDE for QB64 and QB45, depending on scripts used
|
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| A paint program that saves graphic in plain text for use with QB64; QB64 required to compile | ||
| Interactive Python shell | ||
| A visual novel engine | ||
| A generic shell script compiler | ||
It's a Doom WAD editor (Debian Repo)
|
||
| "A fast and easy to learn BASIC language interpreter ideal for everyday calculations, scripts and prototypes" | ||
| Level editor for Super Mario Bros. 3 | ||
| Procedural sprite animation tool (great for wind-blowing effects) | ||
| A first-person shooter game focused on instagib deathmatch and capture-the-flag gameplay as well as cooperative in-game map editing | ||
| A Java-based (v8 or higher), command-line/prompt compiler for compiling/decompiling *.8xp files | ||
| A FREE and OPEN SOURCE fantasy computer for making, playing and sharing tiny games | ||
| Tile map editor in various projections (orthogonal, isometric, and hexagonal) | ||
| Desktop version of Scratch; exports as HTML5 or Electron-based application (choose Win, Mac, or Linux; requires Internet connection); or, use WINE to run Web-2-APK-Builder if needing an Android APK | ||
| Write interactive stories and presentations | ||
| A free lightweight, cross-platform 2D and 3D game engine greatly inspired by OGRE and Horde3D | ||
| It is basically Visual Studio before MS adds data-collection stuff | ||
| A FreeBASIC IDE similar to VisualBasic; it will ask about 'fbc' location; have both 32-bit and 64-bit versions installed if you like options | ||
| A GUI designer written in Python | ||
| A cross compiled, modern BASIC programming language for 8-bit Commodore machines | ||
| Yet Another Basic | ||
| Display GTK+ dialogs in shell scripts | ||
| A game creation system, inspired by Tim Sweeney's 1991 shareware hit ZZT | ||