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Recommended GZDoom Games and Mods |
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Title |
Description |
Type |
Embodies a comic book look and feel with cell shaded graphics and story sequences. All of this is fused with a gameplay that is reminiscent of an old beat-em up game. Bringing the ass back into kick ass!.. wait em... nevermind. | ||
An awesome mod if you want to bring absolute, blood-splattering havoc to your enemies with much cooler weapons than the originals | ||
A six-level Doom II total conversion mapset for GZDoom created by Andrea Gori (Batandy) based on the Castlevania series of games, specifically adapting the first game in the series with the six levels mirroring the six in the original game. The soundtrack features a selection of Castlevania music culled from fan remixes as well as official Konami albums such as the Perfect Selection: Dracula Battle series. Jumping is required as the mapset features plenty of platforming sections, true to its source material. | ||
Chex, as in the cereal brand, distributed a WAD, on CD-ROM, with the cereal, based on "The Ultimate Doom" called "Chex Quest" in which you shoot aliens and is much more kid-friendly | ||
In this sequel to the original Doom, you play the same hero - the last remaining space marine. After having single-handedly saved Mars from demonic threat, you return to Earth, only to find out that the demons have already invaded it, killed most of its inhabitants or possessed them. It's your task to bring down the force field around the last operational star port to allow the remnants of mankind to escape to the stars. Doom II looks and plays very similarly to its predecessor, utilizing the same 3D graphical engine with 2D sprites for enemies. The game play once again consists entirely of navigating the hero from first-person view through 3D environments and shooting at the demons while attempting to find your way out by flipping switches and looking for keys. Unlike in Doom, which is divided into three episodes, the 30 levels of Doom II (plus the 2 secret levels) form one long episode. Doom II adds one new weapon to the players arsenal; the super shotgun, several new demon types with more advanced attacks than those of the first Doom, such as the chaingun-toting Heavy Weapon Dudes, the skeletal Revenants who launch homing missiles and the sinister Arch-Viles who have a highly damaging fire attack. | ||
Forms one half of Final Doom, a commercial product which consists of two 32-level Doom II IWADs (the other being The Plutonia Experiment) | ||
A Public Domain (I think) WAD alternative to DOOM; its main use is for editing to create your own without legal issues; however, the playability out-of-the-box is still lengthy and fun. | ||
A Public Domain (I think) WAD alternative to DOOM II; its main use is for editing to create your own without legal issues; however, the playability out-of-the-box is still lengthy and fun. | ||
A commercial add-on for Doom II. The gameplay is mostly the same - you run through levels, kill monsters and search for a keycard from time to time. The game contains completely new sprites and maps and uses the Doom engine. There are some new features, like destructible objects. | ||
A TC-lite weapon mod project that aims to bring Halo's classic sandbox themed gameplay, while doubling down on the more retro aspects of it's design. Boasting over 26 weapons, 3 spartan classes with their own unique gameplay styles, 6 different spawning presets based on the different Halo games, and many more settings to make the ultimate custom halo experience. Halo: Doom Evolved is compatible with most addon mods, further allowing you to customize your experience. It's able to run most monster mods with little to no issues. | ||
A dark fantasy first-person shooter video game that plays like Doom but with fantasy weapons | ||
Following the tale of D'Sparil's defeat in Heretic, Hexen takes place in another realm, Cronos, which is besieged by the second of the three Serpent Riders, Korax. Three heroes set out to destroy Korax. The player assumes the role of one such hero. Throughout the course of his quest, he travels through elemental dungeons, a wilderness region, a mountainside seminary, a large castle, and finally a necropolis, before the final showdown with the Serpent Rider. | ||
Starts off where the original Hexen story left off. Having discovered the Chaos Sphere after the death of Korax, the sphere whisks the heroes away to the Realm of the Dead, and they must find their way home. Getting back will not be easy, though, for the way is blocked by the Dark Citadel. | ||
Nazi Zombies is based on "Call of Duty: World at War" Nazi Zombie but for Doom with different maps and weapons; enjoy and kick zombie ass! | ||
Perdition’s Gate started out as a full 32 level wad project started by Bob Mustiane and Tom Mustaine in an effort to create another 32 level mission for Final Doom to go along with Plutonia and TNT. | ||
The player takes the role of Rebecca, a hedgehog fighting against a army of cats which has taken Scott, Rebecca's boyfriend and the protagonist of Shadow of the Wool Ball. In the game's intro, Scott is taken by the cat army's leader, the leader destroys the world and he throws Rebecca off a cliff. She is saved by a magical force which stops her fall, the power sends a message telling Rebecca to go to a clearing. This power is later revealed to originate from a sheep named Baahrbara, which after E1M5 sends Rebecca to a facility up in a floating part of the world. Baahrbara tells Rebecca to rescue her brother. On E2M5, Rebecca saves baby sheep so that Baahrbara and her brother can make a replica of the cat army's leader to sneak Rebecca into the last facility using their wool. This is all told via clips of dialog between certain levels. Throughout the game, the cat army's leader contacts Rebecca through TVs in each level, usually mocking her but sometimes giving her information about the level or a certain gameplay element. | ||
A free megawad for the original 1993 DOOM® created by John Romero. It contains nine single-player and nine deathmatch levels. The free megawad will be released in April 2019 and requires players own the original 1993 registered version of DOOM® in order to play. SIGIL™ is the spiritual successor to the fourth episode of DOOM®, and picks up where the original left off. | ||
A sequel to SIGIL | ||
A hybrid first-person-shooter and role-playing game that even has non-player characters to talk to | ||
The Ultimate Doom takes you far beyond the realms of your experience. All three original episodes of the greatest, splattertastic, adrenaline pumping game ever made are here - that's 27 levels of doomogerous gameplay to challenge even the most hardened gamer. But that's just for starters... Then, but only if you're tough enough, you can pick up the gauntlet of an all-new episode... Thy Flesh Consumed. Those fiendish geniuses for id have delved deep into their twisted psyches to present you with the ultimate Doom experience yet - nine new levels of the most torturous, twisting and toughest action imaginable. Will you prove big enough to meet the challenge? | ||
A Star Wars themed gameplay mod for GZDoom. Replaces all weapons, enemies and items with Star Wars themed assets. Game-play is changed quite a lot, but attempts to keep some of the balance of Doom. Most projectiles are 3d models of Star Wars blaster effects. Infighting is also rare and usually only happens between imperials, aliens and bounty hunters (they won't attack their own team). The Icon of Sin is also replaced with a more traditional boss enemy, Emperor Palpatine. You can play as Kyle Katarn or Mara Jade and find lightsabers and unlock force powers, or you can start off as a Jedi. You can also go without the force and play as a rebel trooper or smuggler, each with their own starting weapons, or even go adventurous as the Mandalorian armed with a wrist launcher that boasts several different abilities. |
Many of the video game descriptions and images above come from the "TheGamesDB,", "ScreenScraper," or "Wikipedia."