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| | | | | | __/ |_| | |_| | || __/ | | |___| | | | | |_| |> <
|_| |_| |_|\___|\___/ \__,_|\__\___|_| |_____|_|_| |_|\__,_/_/\_\
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/ ___|___ _ __ _ __ ___ _ __ / ___| _| |__ ___
| | / _ \| '_ \| '_ \ / _ \ '__| | | | | | '_ \ / _ \
| |__| (_) | |_) | |_) | __/ | | |__| |_| | |_) | __/
\____\___/| .__/| .__/ \___|_| \____\__,_|_.__/ \___|
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A free and easy-to-use game engine for creating first-person and third-person shooters
| TUTORIALS/NOTES | ||||
|---|---|---|---|---|
| TITLE | AUTHOR | LAST UPDATED (YYYY/MM/DD) | SUMMARY | Version |
| CopperCube vs. Blender | TheOuterLinux | 2025/08/17 | Tips and warnings when using Blender to create models for CopperCube | 6.x |
| Cordova for Android APK/AAB | TheOuterLinux | 2025/08/13 | If having to use WINE to run CopperCube, rather than installing another instance of Android SDK stuff, use Cordova to create an Android APK or AAB on GNU/Linux or Mac OS X | 6.x |
| Easy Level Creation | TheOuterLinux | 2025/10/07 | A few easy ways to create levels for game engines like CopperCube | N/A |
| Extracting,Converting and Cloning Models and Animations from GTA VC | Neophyte | See site | Learn how to rip models, textures, and animations from the original GTA Vice City game and then convert them them to Coppercube compatible file format to clone or mimic the original game | 6.x |
| Pixel Art Textures | TheOuterLinux | 2025/08/05 | How to not have blurry graphics when using pixel art textures | 6.x |
| "Publishing" to GNU/Linux | TheOuterLinux | 2026/02/05 | CopperCube has a WebGL (HTML) option; use 'electron-builder' on GNU/Linux | 6.x |
| Targeting Older Systems | TheOuterLinux | 2025/08/13 | Tips on creating 32-bit games | 5.7.1 and 6.x |
| WINE Issues and Possible Fixes | TheOuterLinux | 2025/08/13 | How to not have blurry graphics when using pixel art textures | 6.x |
| EXAMPLES | ||||||
|---|---|---|---|---|---|---|
| PROGRAM | AUTHOR | LAST UPDATED (YYYY/MM/DD) | SUMMARY | WEB REQUIREMENTS | VERSION | SOURCE |
| Fake Bloom | TheOuterLinux | 2025/09/22 | An example of fake bloom using particles and a bloom-like texture; most of the scene comes from CopperCube's included Terrain example | WebGL | CopperCube v6.3 | Source |
| Included FPS Example | CopperCube | 2018/06/18 | CopperCube's included first-person-shooter example but with edits made to certain magazine textures | WebGL | CopperCube v6.3 | Source |
| GAMES | |||
|---|---|---|---|
| GAME | AUTHOR | LAST UPDATED (YYYY/MM/DD) | SUMMARY |
| Empty | Empty | YYYY/MM/DD | Empty |
| MAGAZINES and MANUALS | |
|---|---|
| TITLE | SUMMARY |
| CopperCube (Latest) Documentation | CopperCube is a very easy to use 3D app authoring system, and game engine. |
| CopperCube v5 Documentation | CopperCube v5.7.1 is the last WinXP compatible version |
| VIDEOS | |||
|---|---|---|---|
| AUTHOR | SITE | TITLE | LENGTH |
| Place-holder | Video Host | Title of Video | HH:MM:SS |