_____ _ ___ _ _ _
|_ _| |__ ___ / _ \ _ _| |_ ___ _ __| | (_)_ __ _ ___ __
| | | '_ \ / _ \ | | | | | | __/ _ \ '__| | | | '_ \| | | \ \/ /
| | | | | | __/ |_| | |_| | || __/ | | |___| | | | | |_| |> <
|_| |_| |_|\___|\___/ \__,_|\__\___|_| |_____|_|_| |_|\__,_/_/\_\
Apple Development Software32-bit Intel and older Click here for manuals, magazines, tutorials, and etc. If an application or PKG installation fails on a Mac OS X system, try turning back the date to a year or less after the application was released before running the installer/application and then fix the date when finished. |
||
|---|---|---|
| Title | Description | Requirements |
| The last Android SDK release for 32-bit Intel Mac OS X (that I know of); the oldest archived Android Studio on their website requires Mac OS X 10.8, so this may be as good as it gets; the other problem is Java 6 being the last version for Snow Leopard, even if you copied files from within the large Android Studio apps | ||
| "AppJS allows you to use HTML 5 APIs to create attractive applications from Word Processors to 3D Games" | ||
| Do some BASIC programming on your iOS device; and no, you cannot compile a binary | ||
| Use a BASIC-like language to create an Atari 2600 game | ||
| Web development editor | ||
| WYSIWYG (What You See Is What You Get) web development editor | ||
| A BASIC interpreter program for Mac OS X with functions to make it easier than usual to display graphics and sound | ||
| CMake for Mac OS X | ||
| The Cocos2d-x framework for "easy" game development (not really) | ||
| The Cocos2d-x framework for "easy" game development (not really) | ||
| A free C/C++ and Fortran IDE | ||
| Use this to create top-down, action role-playing games; but before you get too excited, the editor works but the Mac-related export results in a white screen; however, the Windows export seems to be okay and should play on as old as W95; use in conjunction with WINE for testing | ||
| Building blocks are triggered by controls on devices or MIDI messages. Each type of building block performs a small task. Building blocks can be combined to perform complex functions | ||
| See description of v6.3 below; this version and older requires a registration key after 14 days; HOWEVER, you will need to use this version if you want to create Windows XP or SWF (Flash) games; it has a bunch of render settings for when publishing to Windows, including "Software" rather than using Direct3D; you may be able to use an "App cleaner" to reset the trial but the legalities/freedom of redistribution are nowhere near as good as v6, which does not require registration unless you want the Professional version (post effects) | ||
| A really easy way to create first-person-shooter and third-person-shooter games that exports to 32-bit Mac OS X, Windows, and HTML (WebGL; test with SpiderWeb); no need to learn any programming beyond using drop-down menus or the use of extensions; it also has Android export, but the minimum SDK is 29 and the oldest archived Android Studio (v2.3.2) requires Mac OS X 10.8; for GNU/Linux or Android export, you will need to export as HTML and use Electron or Cordova on a newer operating system | ||
| If you look inside of the IPA, there is a doom.wad, a prboom.wad, and a bunch of MP3's; you may be able to replace these; do so at your own risk; the menus were clearly meant for phones and not tablets | ||
| Use this to burn CDI Dreamcast game files to a disc to play on a real, compatible Dreamcast | ||
| An IDE for Java; click here for docs | ||
| An IDE for Java and others | ||
| Allows you to Create fully-fledged apps using AppleScript | ||
| Use this to create Site Specific Browsers (SSB); not quite the same as 'Electron' or 'Cordova'; do not expect HTML5 game support | ||
| A free and open-source BASIC compiler with QB45 compatibility (if specified) | ||
| A free and open-source Pascal compiler; you will also want to install fpcsrc | ||
| 2D game creation software | ||
| Also known as "GM4Mac," YoYoGames released a version of Game Maker 7 (7.5.87) for Mac OS X; you may also want to click here (at your own risk) | ||
| D Language for OS X | ||
| GNU Fortran | ||
| "The stupid content tracker"; a fast, scalable, distributed revision control system; built using MacPorts (not required) | ||
| A free and open-source 2D/3D game engine; does not include templates; install "3.6.stable" templates on a newer system and then copy/paste that templates folder to the user home directory as "Library/Application Support/Godot/templates/3.6.1.rc" and edit the version file within; templates will not provide a 32-bit Mac OS X build; any XCode project files produced will NOT be compatible with XCode v3.1 or XCode v4.2; I did find a 32-bit Intel Leopard Template and a PPC Template; click here for instructions | ||
| A desktop web application whose main purpose is to view an internal HTML version of the Bible; HOWEVER, you could look within the application and perhaps use it to create your own portable book or help/companion app | ||
| Final release; HFS+ disk support; QuickTime supported when available; runs great on PowerPC Macs, as long as the HyperCard stack's XCMDs are PowerPC friendly | ||
| "An object-oriented application development environment. Its stated goal is to allow users to create new applications without ever having to type a single line of 'code'." Serial needed for mobile export; Xcode not required. Click here for examples. | ||
| "A mature programmer's text editor"; a free and open-source, Java-based IDE with syntax support for a ton of languages and plugins | ||
| An alternative to VisualBasic 6 but uses Qt4; registration does not appear to be required to create apps | ||
| Use this to compare the contents of two files | ||
| A WYSIWYG (What You See Is What You Get) HTML/CSS editor | ||
| A Java-based IDE for Game Maker projects; this version only supports GM6; install STIGMA using WINE (Win7 mode) if you need a way to convert newer projects for GM4Mac | ||
| "...arguably the most popular and active successor/clone of HyperCard"; it has export options for Mac, Windows, Linux, iOS, and Android, though you may have issues exporting to the mobile devices. Regardless, you will want to only install the included community edition; otherwise, an Internet-based activation is required; unfortunately, because of using the Community edition, that means your software may have to be GPL licensed but I am not entirely sure | ||
| "an *awesome* framework you can use to make 2D games in Lua"; zip includes Love2D apps for v0.5.0 through v0.9.1; these were obtain from various games with their *.love files removed from the apps; v0.9.1 will still play many of the games made with v0.9.2 | ||
| An iOS build of Love2D | ||
| Lazarus is an IDE for making applications using FreePascal; buggy | ||
| Lazarus is an IDE for making applications using FreePascal; buggy | ||
| Libraries for Lua 5.1.4 | ||
| Libraries for Lua 5.2 | ||
| Last release of Python for 68k machines | ||
| Mednafen is an "all-in-one" emulator; however, using this wrapper will allow you to place a supported game inside of the app's contents folder, such as if you created a Game Boy ROM using GB Studio on a newer computer; make sure to remove any included, legally protected firmware | ||
| Create role-playing games using ANSI/ASCII graphics | ||
| Compile SWF files into fullscreen desktop applications for use on Mac OS X and Windows computers; serial required | ||
| A free and open-source IDE for Java and a few other languages | ||
| A set of libraries for JavaScript which allows it to be used outside of the browser; you will have to copy/paste to correct system folders manually; the PKG installer version will fail | ||
| A WYSIWYG web page editor that uses the Gecko engine | ||
| A free and open-source, easy way to make RPG games; the "game" app is required to play the RPG files | ||
| A free and open-source, easy way to make RPG games; the "game" app is required to play the RPG files; HOWEVER, please read this if it does not work on your system | ||
| A command-line tool for DOOM WAD files; see "Demo" folder for wad2obj.py to convert a map from within a WAD into a 3D OBJ file; with this, you could turn 'Slade' into a level designer for other game engines like 'CopperCube' | ||
| RPG game creation tool | ||
| Python user interface designer; Page 6.2 uses Python 2 | ||
| A tool to help writers create compelling characters for works of fiction; you could also use this for creating game characters | ||
| The older way of creating iOS apps before Cordova; also take a look at this link | ||
| A Python module for image manipulation | ||
| Use to easily create Flash-styled, platformer shooter games and perhaps other types | ||
| Installs the 'pygame' module for Python 2.6, as well as SDL-related frameworks to the system's "/Library/Frameworks" directory; click here for Leopard version | ||
| "a high-level, general-purpose programming language"; temporarily turn back the clock to install due to "untrusted" issues | ||
| "a high-level, general-purpose programming language"; temporarily turn back the clock to install due to "untrusted" issues | ||
| QB64 for Mac OS X; it's like 'QuickBasic 4.5' but with extra, modern functions | ||
| Use this to create Qt-based interfaces | ||
| Use this to install the latest compatible version of Qt for 32-bit Snow Leopard | ||
| An easy, visual way to create applications that is very similar to Visual Basic on Windows | ||
| An easy, visual way to create applications that is very similar to Visual Basic on Windows; meant for PPC (OS 8 and 9) but is the last version to still be able to export to 68k | ||
| A program very similar to Visual Basic for for Mac OS X; it also has build options for PPC Mac OS X, WinXP, and GNU/Linux (much older; kernel v2 or maybe v3) | ||
| A program very similar to Visual Basic for 32-bit Intel Mac OS X; it also has build options for Windows and GNU/Linux | ||
| A free and open-source visual novel engine | ||
| A free and open-source DOOM WAD editor | ||
| A free and open-source game engine that is normally done in a web browser, but this is the desktop version for 1.4; use TurboWarp Packager on a modern web browser to convert *.sb to HTML, Electron-based Windows or GNU/Linux, or WKWebView for MacOS | ||
| A game engine with free SWF export; pro version needed to more options | ||
| An advanced text-editor with syntax highlighting; non-specific IDE; you will need a serial or reset trail | ||
| An advanced text-editor with syntax highlighting; non-specific IDE; you will need a serial | ||
| An advanced text-editor with syntax highlighting; non-specific IDE; click here for Leopard version (v3.5.3) | ||
| Tiled map editor; mainly used for 2D game development | ||
| A free and open-source fantasy computer for making, playing and sharing tiny games; you will need WINE installed to use this or play TIC-80 games | ||
| Create interactive stories or presentations to run in a web browser | ||
| A game development engine; activation is required; this is a very old version, so good luck; the included "Unitron" app is very quick and useful for editing code of popular languages regardless of whether or not they are to be used with Unity | ||
| A game development engine for iPhone (iOS 4.3); this version includes iPad; activation is required; this is a very old version, so good luck | ||
| I have no current idea what this is for but must be important to someone | ||
| I have no current idea what this is for but must be important to someone | ||
| An installer creator | ||
| Web Application to a native Desktop Application; huge file-size but that is because an example is included | ||
| An iOS version of Wolfenstein 3D; you may be able to replace the map files and so forth within the IPA; do so at your own risk | ||
| Description is in the title | ||
| Links to older XCode vresions, including 3.1.4, with links to tools and SDKs | ||
| This is XCode 4.0 with the SDK to build iOS 4.3 apps included; you can have both XCode 3.x and 4.x installed IF you make sure to install XCode 4 to a different folder than "/Developer"; just make another as "/Developer_XCode4" and point the installer there; alt link | ||
| You can use a program like 'Slade' or 'deutex' to edit a FreeDOOM WAD and then place that WAD within the ZDoom.app in the folder where the 'zdoom' binary is. Then, rename the ZDoom app to the name of your game. | ||
| an easy way to create your own NES/SNES, Zelda-like game; tested on Snow Leopard (10.6.8) but use ZQuest v2.50.1 if having trouble on Leopard (10.5.x); also, 2.50.2 for Windows; 2.50.2 for GNU/Linux | ||