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Apple Development Software32-bit Intel and older Click here for manuals, magazines, tutorials, and etc. |
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Title |
Description |
Requirements |
Do some BASIC programming on your iOS device; and no, you cannot compile a binary | ||
Use a BASIC-like language to create an Atari 2600 game | ||
Web development editor | ||
WYSIWYG (What You See Is What You Get) web development editor | ||
A BASIC interpreter program for Mac OS X with functions to make it easier than usual to display graphics and sound | ||
CMake for Mac OS X | ||
A free C/C++ and Fortran IDE | ||
If you look inside of the IPA, there is a doom.wad, a prboom.wad, and a bunch of MP3's; you may be able to replace these; do so at your own risk; the menus were clearly meant for phones and not tablets | ||
An IDE for Java; click here for docs | ||
An IDE for Java and others | ||
A free and open-source Pascal compiler; you will also want to install fpcsrc | ||
2D game creation software | ||
Also known as "GM4Mac," YoYoGames released a version of Game Maker 7 (7.5.87) for Mac OS X; you may also want to click here (at your own risk) | ||
"The stupid content tracker"; a fast, scalable, distributed revision control system | ||
A free and open-source 2D/3D game engine; does not include templates; install "3.6.stable" templates on a newer system and then copy/paste that templates folder to the user home directory as "Library/Application Support/Godot/templates/3.6.1.rc" and edit the version file within; templates will not provide a 32-bit Mac OS X build; any XCode project files produced will not be compatible with v4.2 | ||
An alternative to VisualBasic 6 but uses Qt4; registration does not appear to be required to create apps | ||
Use this to compare the contents of two files | ||
A WYSIWYG (What You See Is What You Get) HTML/CSS editor | ||
A Java-based IDE for Game Maker projects; this version only supports GM6; install STIGMA using WINE (Win7 mode) if you need a way to convert newer projects for GM4Mac | ||
A fun way to build with virtual LEGOs on a computer; export this and then open using LeoCAD on a newer computer to then export as a Blender or game engine-compatible model | ||
"an *awesome* framework you can use to make 2D games in Lua" | ||
"an *awesome* framework you can use to make 2D games in Lua" | ||
An iOS build of Love2D | ||
Lazarus is an IDE for making applications using FreePascal; buggy | ||
Lazarus is an IDE for making applications using FreePascal; buggy | ||
Libraries for Lua 5.1.4 | ||
Libraries for Lua 5.2 | ||
A free and open-source IDE for Java and a few other languages | ||
A set of libraries for JavaScript which allows it to be used outside of the browser; you will have to copy/paste to correct system folders manually; the PKG installer version will fail | ||
A WYSIWYG web page editor that uses the Gecko engine | ||
Create role-playing games using ANSI/ASCII graphics | ||
A free and open-source, easy way to make RPG games; the "game" app is required to play the RPG files | ||
RPG game creation tool | ||
Python user interface designer; Page 6.2 uses Python 2 | ||
The older way of creating iOS apps before Cordova; also take a look at this link | ||
"a high-level, general-purpose programming language"; temporarily turn back the clock to install due to "untrusted" issues | ||
"a high-level, general-purpose programming language"; temporarily turn back the clock to install due to "untrusted" issues | ||
QB64 for Mac OS X; it's like 'QuickBasic 4.5' but with extra, modern functions | ||
Use this to create Qt-based interfaces | ||
Use this to install the latest compatible version of Qt for 32-bit Snow Leopard | ||
A program very similar to Visual Basic for for Mac OS X; it also has build options for Windows and GNU/Linux; a license key is required | ||
A free and open-source visual novel engine | ||
A free and open-source DOOM WAD editor | ||
A free and open-source game engine that is normally done in a web browser, but this is the desktop version for 1.4 | ||
A game engine with free SWF export; pro version needed to more options | ||
Tiled map editor; mainly used for 2D game development | ||
Create interactive stories or presentations to run in a web browser | ||
A game development engine; activation is required; this is a very old version, so good luck | ||
A game development engine for iPhone (iOS 4.3); this version includes iPad; activation is required; this is a very old version, so good luck | ||
An iOS version of Wolfenstein 3D; you may be able to replace the map files and so forth within the IPA; do so at your own risk | ||
XCode 3.x did not include "Developer Tools," such as being able to run 'clang' from the command-line, for example, so you may want to install this. The structure you see in this link's directory needs to be the same when you run the meta-package (*.mpkg) installer | ||
This is XCode 4.0 with the SDK to build iOS 4.3 apps included; you can have both XCode 3.x and 4.x installed IF you make sure to install XCode 4 to a different folder than "/Developer"; just make another as "/Developer_XCode4" and point the installer there | ||
XCode 4.x did not include "Developer Tools," such as being able to run 'clang' from the command-line, for example, so you may want to install this. The structure you see in this link's directory needs to be the same when you run the meta-package (*.mpkg) installer; it should also update XCode 4.0 to 4.2... I think... | ||
You can use a program like 'Slade' or 'deutex' to edit a FreeDOOM WAD and then place that WAD within the ZDoom.app in the folder where the 'zdoom' binary is. Then, rename the ZDoom app to the name of your game. |